We have created advanced animation systems for VR games that required high fidelity interactions on a limited amount of compute. These include but are not limited to

  • Active Ragdoll animation and manipulation
  • Full Body Avatar systems with multi-threaded Inverse Kinematics
  • Motion matching animation runtime

We developed a k-12 aged mmo for mobile and desktop platforms that included a number of features including the following. avatar...

We developed a full animation system replacement for an 'off the shelf' videogame engine, for a game that had the specific requirement of...